Vigil Games
I worked on animating mobs and player characters in 40K and animated Cinemas in Darksiders.
Researched and planned new strategies to tackle multiple areas of animation in the game development process. Then present my ideas to my manager.
Company Website Development, took initiative to redesign and pitch my new site idea to Vigil, Worked with THQ's Corporate online management and marketing teams to make sure the relaunch of the site was a success at E3 2010. Managed one person on maintaining the site after the core work was done.
Previz animations from storyboards. Work in team atmosphere to accomplish the set goals faster. Worked with the sound engineers to plan out the timing of the shots in cinemas.
Was the go to guy numerous times to help out in many different areas of the game development process where spots needed to be filled. This happened more when we were in crunch.
Programs that I use at Vigil are: 3DS Max, Photoshop, Dreamweaver, After Effects, Premiere, Flash, PerForce.